skirlez.com
Welcome!
My name is David. My username in most places is skirlez.
I am 19 years old. I've started programming/game development around age 9 or 10, using
Scratch.
After a while I moved to GameMaker, and later on I started doing programming on its own, learning languages like Java.
I never used HTML/CSS/Javascript before, which is likely why this site looks so bad.
As of now, I am an undergraduate student majoring in Computer Science.
On this site, you will find projects I've created or contributed to!
You can find me on:
Discord (skirlez)
GitHub
X, the Nothing app
Bluesky
Projects
A level builder for Void Stranger. You can create your own levels and upload them to a Void Voyager server instance.
I think this is the most complex/impressive project on this list. Aside from the expected challenges of a level
editor mod, and communicating with a server to upload/download levels, the mod had* its own patching system and
method to merge its code and assets with the main game.
*(The mod has since switched
over to be a g3man mod, which provides the patching and merging of assets. But I only really made g3man thanks to Endless Void.)
Links:
A Fabric remake of the Minecraft mod ProjectE/Equivalent Exchange 2.
I love the original mod and decided to try and remake it to learn Minecraft modding.
A lot is already done, and I'm very proud of how the mod is in its current state.
Links:
Nubby's Forgery
Modding API for Nubby's Number Factory
This is a g3man mod that adds an API to extend various base game systems, so mods can add new items,
perks and so on. This project is my first time designing a library and it has been very fun to make.
Links:
g3man
A mod manager and mod patcher for GameMaker games.
After making Nubby's Forgery and Void Stranger Endless Void, I made g3man which basically generalizes
the way those projects are built to any game, and provides templates for others to follow.
Using g3man, mods can be applied together, and won't break after every single update.
(The current most popular method is distributing mods as a differential patch, which can do neither of those).
I hope it will be useful to others too.
Links:
Untitled Assembly Game
An incredibly short game whose game logic is written in Assembly.
We had to write a game in assembly as the final project for a course.
The actual rendering, audio, and input, are handled by SDL2, and there's a very small amount of C++ code...
But the vast majority of the game part itself is indeed MASM assembly.
I really like how it turned out! Pretty much exactly how I had it in my head:
A chaotic game where you have to manage multiple elements at once, and if you fail to handle any of them for long enough, you lose.
The music, which I composed, also turned out very well, and I'm afraid I will never compose anything better.
Also, the project got a 100. Obviously!!!
Links:
cate-bossfight-gm
A remake of the Scratch game "Cate remix remix remix remix remix remix" in GameMaker.
I decided to remake this game pretty much on a whim. It's a pretty faithful recreation of the original,
with enhancements like widescreen and an unlocked framerate. It also has some additional, new content...
Links:
OR
Play in your browser!
ZeroRanger & Void Stranger Palette Makers
These two apps allow you to make your own palettes for both of these games.
The Void Stranger palette maker app is just a slightly modified version of the ZeroRanger palette maker app,
so they go together.
The games' palette system is basically identical.
Internally, these two are AWFULLY written.
I would recommend for anyone looking to improve on this to start from scratch.
Links:
(ZeroRanger),
(Void Stranger)
GameMaker Nix Flake
I switched from Windows to NixOS at the very beginning of 2025 and I don't regret it.
However, when I was first setting up the system, I had discovered that
there was no GameMaker package on Nixpkgs!
(NixOS, of course, can't simply install
the official .deb file(s))
Initially, I used
distrobox
to set up an Ubuntu instance and installed GameMaker there. However, there were a few issues with
getting my NVIDIA GPU to work with it, and eventually I decided to write a flake.
I first assumed GameMaker just wasn't popular enough with Linux users to get a package.
After making this flake, I think it's actually because it's quite an
annoying piece of software to package for Nix.
This is the very first flake I wrote, so I'm sure it SUCKS, but it works.
Links:
Jam Games
A game about making programs infinitely loop.
This game was my submission to the GMTK Jam 2025.
It's not my first jam game, but anything made before this is probably not worth your time.
The game got really good scoring! From 9562 games submitted, it got:
I really enjoyed making it and reading all the nice things people wrote about it. And getting those ratings.
Maybe it's good that the "Overall" rating was removed this year. I think I the Artwork score would have decimated it.
I thought the background was cool looking! Guess not.
Links:
(Source code),
Game page (you can play it through your browser there!)
Contributions
RetroArch
I implemented scrolling sounds for RetroArch. You may find them in Settings->Audio->Menu Sounds->Enable 'Scroll' Sounds.
The audio for scrolling was made quite a while ago, but no one bothered to implement it. I think audio adds a lot to menu feel,
and I love RetroArch, so I decided to spend the time to make a pull request.
I also implemented the sound for closing a notice. (The sound for when notices open was implemented, but not for when they closed)
Links:
Dr. Robotnik's Ring Racers
I did a few very small fixes for this game and they got merged. Play it!
Links:
Website